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Hey! It's

Navin
Navin
Navin
Navin

WHAT I DO

UX/UI Designer

BASED IN

Bengaluru, India

EXPERIENCE

4+ Years

BASED IN

Bengaluru, India

WHAT I DO

UX/UI Designer

EXPERIENCE

4+ Years

WHAT I DO

UX/UI Designer

BASED IN

Bengaluru, India

EXPERIENCE

4+ Years

I design products that are easy to understand and hard to ignore.

I design products that are easy to understand and hard to ignore.

I design products that are easy to understand and hard to ignore.

I design products that are easy to understand and hard to ignore.

Work I'm proud of

Design. Obsess. Ship. Repeat. I think in user flows, sketch at odd hours, and genuinely believe the best products are the ones people don't have to think about.

Work I'm proud of

Design. Obsess. Ship. Repeat. I think in user flows, sketch at odd hours, and genuinely believe the best products are the ones people don't have to think about.

Work I'm proud of

Design. Obsess. Ship. Repeat. I think in user flows, sketch at odd hours, and genuinely believe the best products are the ones people don't have to think about.

Work I'm proud of

Design. Obsess. Ship. Repeat. I think in user flows, sketch at odd hours, and genuinely believe the best products are the ones people don't have to think about.

Hi, I'm Navin. I design digital products that simplify complex problems and create meaningful user experiences. Over the past 4+ years, I've worked across web and mobile products, collaborating with product and engineering teams to turn ideas into intuitive, user-centered solutions. I believe the best designs are the ones people don't have to think about, they just work.

Hi, I'm Navin. I design digital products that simplify complex problems and create meaningful user experiences. Over the past 4+ years, I've worked across web and mobile products, collaborating with product and engineering teams to turn ideas into intuitive, user-centered solutions. I believe the best designs are the ones people don't have to think about, they just work.

Hi, I'm Navin. I design digital products that simplify complex problems and create meaningful user experiences. Over the past 4+ years, I've worked across web and mobile products, collaborating with product and engineering teams to turn ideas into intuitive, user-centered solutions. I believe the best designs are the ones people don't have to think about, they just work.

Hi, I'm Navin. I design digital products that simplify complex problems and create meaningful user experiences. Over the past 4+ years, I've worked across web and mobile products, collaborating with product and engineering teams to turn ideas into intuitive, user-centered solutions. I believe the best designs are the ones people don't have to think about, they just work.

What I do

What I do

1.

UX Strategy & Problem Solving

Every messy problem has a structure hiding inside it. I find it — then map it into clear decisions that teams can actually act on.

UX Strategy & Problem Solving

Every messy problem has a structure hiding inside it. I find it — then map it into clear decisions that teams can actually act on.

UX Strategy & Problem Solving

Every messy problem has a structure hiding inside it. I find it — then map it into clear decisions that teams can actually act on.

2.

UI Design & Interaction Design

Interfaces that get out of the user's way. I design for clarity first, then layer in the interactions that make using a product feel surprisingly smooth.

UI Design & Interaction Design

Interfaces that get out of the user's way. I design for clarity first, then layer in the interactions that make using a product feel surprisingly smooth.

UI Design & Interaction Design

Interfaces that get out of the user's way. I design for clarity first, then layer in the interactions that make using a product feel surprisingly smooth.

3.

Design System & Scalability

A great design system is invisible to users and invaluable to teams. I build component libraries and systems that keep products consistent as they grow, without slowing anyone down.

Design System & Scalability

A great design system is invisible to users and invaluable to teams. I build component libraries and systems that keep products consistent as they grow, without slowing anyone down.

Design System & Scalability

A great design system is invisible to users and invaluable to teams. I build component libraries and systems that keep products consistent as they grow, without slowing anyone down.

4.

Prototyping & Motion

The best way to kill a bad idea early is to make it real. I prototype fast and add motion where it earns its place - not just for show, but to communicate state and intention.

Prototyping & Motion

The best way to kill a bad idea early is to make it real. I prototype fast and add motion where it earns its place - not just for show, but to communicate state and intention.

Prototyping & Motion

The best way to kill a bad idea early is to make it real. I prototype fast and add motion where it earns its place - not just for show, but to communicate state and intention.

5.

Cross-Team Collaboration

Design lives at the intersection of every other team. I work closely with product managers, engineers, and stakeholders, translating between pixels and code, ideas and priorities, until things actually ship.

Cross-Team Collaboration

Design lives at the intersection of every other team. I work closely with product managers, engineers, and stakeholders, translating between pixels and code, ideas and priorities, until things actually ship.

Cross-Team Collaboration

Design lives at the intersection of every other team. I work closely with product managers, engineers, and stakeholders, translating between pixels and code, ideas and priorities, until things actually ship.

What I do

UX Strategy & Problem Solving

Every messy problem has a structure hiding inside it. I find it — then map it into clear decisions that teams can actually act on.

UI Design & Interaction Design

Interfaces that get out of the user's way. I design for clarity first, then layer in the interactions that make using a product feel surprisingly smooth.

Design System & Scalability

A great design system is invisible to users and invaluable to teams. I build component libraries and systems that keep products consistent as they grow, without slowing anyone down.

Prototyping & Motion

The best way to kill a bad idea early is to make it real. I prototype fast and add motion where it earns its place - not just for show, but to communicate state and intention.

Cross-Team Collaboration

Design lives at the intersection of every other team. I work closely with product managers, engineers, and stakeholders, translating between pixels and code, ideas and priorities, until things actually ship.

Tools in rotation

Tools in rotation

Figma

Photoshop

Illustrator

After effects

Framer

Rive

Chatgpt

Claude

Experience

Experience

Experience

4+ YEARS

4+ YEARS

4+ YEARS

Scubeelate Technologies

Scubeelate Technologies

Scubeelate Technologies

Senior UI/UX Designer

Senior UI/UX Designer

Nov 2023 - Present

Nov 2023 - Present

Own the full design process, from early whiteboard sessions to final handoff. I'm in the room where problems get defined, not just where they get solved.

Own the full design process, from early whiteboard sessions to final handoff. I'm in the room where problems get defined, not just where they get solved.

Built and maintained a design system that became the single source of truth for the product, reducing decision fatigue for the team and keeping the product visually cohesive as it scaled.

Built and maintained a design system that became the single source of truth for the product, reducing decision fatigue for the team and keeping the product visually cohesive as it scaled.

Partner daily with product and engineering to turn ambiguous requirements into clear, shippable designs. A lot of my job is being the translator between what users need and what the product can do.

Partner daily with product and engineering to turn ambiguous requirements into clear, shippable designs. A lot of my job is being the translator between what users need and what the product can do.

Mentor two junior designers on the team, helping them grow their craft while keeping the work quality high across the board.

Mentor two junior designers on the team, helping them grow their craft while keeping the work quality high across the board.

Product Designer

Product Designer

Nov 2022 - Oct 2023

Nov 2022 -

Oct 2023

Designed across web and mobile, building consistency across platforms without making either one feel like a port of the other.

Designed across web and mobile, building consistency across platforms without making either one feel like a port of the other.

Expanded the design system from scratch, creating reusable components that sped up the design-to-dev handoff significantly.

Expanded the design system from scratch, creating reusable components that sped up the design-to-dev handoff significantly.

Associate Product Designer

Associate Product Designer

Nov 2021 - Oct 2022

Nov 2021 -

Oct 2022

Where it started learning the craft under senior designers, contributing to wireframes and prototypes, and absorbing as much as possible as fast as possible.

Turned feedback into a habit early. It's still how I prefer to work.

Where it started learning the craft under senior designers, contributing to wireframes and prototypes, and absorbing as much as possible as fast as possible.

Turned feedback into a habit early. It's still how I prefer to work.

Brands I've worked with

Brands I've worked with

  • FITNESS REIMAGINED

  • FITNESS REIMAGINED

Let's Build Something Meaningful Together

Let's Build Something Meaningful Together

Let's Build Something Meaningful Together

Let's Build Something Meaningful Together